The project aims to design and implement an interactive game prototype for real 3D interaction suitable for public places. The goal is to provide people with new type of interaction just beyond the normal range of experiences. 3D-TOF (time of flight) camera provides 3D depth sensing image of the objects placed in front of it which helped to achieve real time interaction with the virtual environment using motion capturing algorithms and...
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The project aims to design and implement an interactive game prototype for real 3D interaction suitable for public places. The goal is to provide people with new type of interaction just beyond the normal range of experiences. 3D-TOF (time of flight) camera provides 3D depth sensing image of the objects placed in front of it which helped to...
The “Ameub” is a huge piece of art made of plastics bags and glasses. The aim is to design a floating sculpture on which people may reflect their ideas, and understand the effects of environmental pollution. The project involved to study a range of phenomena that are “floating” around in our time i.e. germs, information, boats,...
Video games are very popular among people of all ages. However, as video games make players less active physically, people are subjected to many health hazards due to immobility. So, we bring in a new concept of a physical pervasive gaming, iTrainer. It consists of two parts: an interactive video game combined seamlessly with interactive...