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Realization of Controller free 3D interaction at Public Places

Realization of Controller free 3D interaction at Public Places

The project aims to design and implement an interactive game prototype for real 3D interaction suitable for public places. The goal is to provide people with new type of interaction just beyond the normal range of experiences.  3D-TOF (time of flight) camera provides 3D depth sensing image of the objects placed in front of it which helped to achieve real time interaction with the virtual environment using motion capturing algorithms and...

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Ameub – Floating Sculpture

Ameub – Floating Sculpture

The “Ameub” is a huge piece of art made of plastics bags and glasses. The aim is to design a floating sculpture on which people may reflect  their ideas, and understand the effects of environmental pollution. The project involved to study a range of phenomena that are “floating” around in our time i.e. germs, information, boats, ideas, currency and other things; and constructs that float. To achieve this we worked with architecture...

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iTrainer

iTrainer

Video games are very popular among people of all ages. However, as video games make players less active physically, people are subjected to many health hazards due to immobility. So, we bring in a new concept of a physical pervasive gaming, iTrainer. It consists of two parts: an interactive video game combined seamlessly with interactive hardware, which gives the perfect combination of entertainment and physical exercise. In addition,...

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Injecting Usability in development Process

Injecting Usability in development Process

This project was carried out for the the Eko project team (Logica Sveriga AB). The goal of the project is to convey  the importance of introducing usability engineering methods into their product development process. Further suggest them a suitable process that will improve the usability of their products. The strategy was based on following principles: 1) Study of  organizational structure and its process, 2) Make usability visible, 3)...

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Remote Home

Remote Home

The task was to find a realiable solution for home automation in future through in depth requirement analysis using Interaction design Methods. The system has been tailored for the target user group. It has been designed to save time and effort for the users, as well as provide them with ability to improve the home environment. This is because the lack of time is often an issue for full-time working parents, therefore we have focused on...

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Bit-n-Byte

Bit-n-Byte

A prototype of RFID based automated billing solution. Technology & Tool used: Embedded C Programming, VC++, RFID Reader/Writer.

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Thermo-Atlas

Thermo-Atlas

“More technological books should be introduced to attract new readers” The goal was to investigate and implement a product that can attract more and more children towards library with the help of Ubiquitous computing. We tried to do build an interactive and inspiring book for children. It not only provide them the facts about a specific place but also give feedback using embedded sensors.We hope it will build positive attitude...

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